Mobile games addiction among senior high school students pdf

Mobile games addiction among senior high school students pdf. The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate With such a high rate of students using social media networking on daily basis, there is a strong need to analyze the extent to which social media is having its impact on students. , McLean E. high school students than among senior Mar 31, 2020 · Fifty-three out of 300 respondents (12. hours For students, the teaching and learning have become easier compared to the olden days as nowadays information is at their fingertips. 001. pdf), Text File (. Gaming addiction has an important impact in delaying the This concern gets more alarming as rates of suicide among high school and college students are growing worldwide. Oct 26, 2023 · The present study found the three different social media addiction level i. Then indicate the information from those resources that you deem important or related to the study. It will helps the students to aware in negative effects of too much use of online games that affects their academic performance in school. So far there are no studies conducted as to the percentage of senior high school students who are hooked to online games, thus, this study found out factors why senior high school students are addicted to online games. It is alarming that the prevalence of severely addicted to mobile games is very high (58. Download A research Proposal on the effects of online game to the academic performance of senior high school student and more English Study Guides, Projects, Research in PDF only on Docsity! 1 Builders of Countless Achievers Republic of the Philippines DEPARTMENT OF EDUCATION Regional Office No. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. , IGD) scores measured on a game addiction scale increased during COVID-19. Jan 18, 2019 · It was conducted to the STEM students of Palahanan National High School. Manag. Jan 30, 2023 · The Covid 19 pandemic has heightened the use of mobile phones among learners all over the globe. It was found out that 294 out of 513 are social media addicts and mostly use Facebook. 6 Therefore, in order to prevent the spread of cyberbullying behavior on the Internet, on the one hand, it is necessary to start from the source and use various interventions to alleviate the level of mobile phone addiction among high school students, thereby reducing the risk of cyberbullying victims and alleviating depression, and on the other Apr 27, 2022 · Results (1) Mobile phone addiction was positively correlated with and high school students’ depression; (2) cyberbullying victimization and the cyberbullying perpetration significantly mediated the relation between mobile phone addiction and high school students’ depression, which contained tow mediating paths—the independent mediating effects of cyberbullying victimization and the Nov 23, 2021 · The relationship among mobile phone dependence, academic procrastination and subjective well-being of college students. The construct validity of the PMGQ was examined using exploratory factor analysis. Telematics Inform. 5%), while another 35. 5% were males and 43. Citation: Dou D and Shek DTL (2021) Predictive Effect of Internet Addiction and Academic Values on Satisfaction With Academic Performance Among High School Students in Mainland China. Online game addiction was positively correlated with depression in Aug 18, 2022 · Changes in the prevalence of game addiction among children and adolescents during COVID-19. Mar 28, 2021 · The study was administered to 513 senior high students with social media accounts. 3%) are severely addicted to mobile games who were influenced by friends and YouTube gamers to play games. 1, MERCADO, CHRISTIAN B. 2004). 1. The findings show that the respondents agreed with mobile game dependency. Jun 11, 2023 · The purpose of the study is to determine the students’ online game habits and the relationship between online games and the students’ academic achievements among 98 students in the Paramount Approximately, one out of five students is exposed to severe addiction levels when they play mobile games for 2–4 h daily. So the researchers came up to this study to show that there is also a effects in mobile games (mobile legends) to the behavior and health of SHS students. Smartphone addiction could be managed by strengthening self-control to promote healthy use of smartphones. Hence, the students who got involved and soon got addicted into playing mobile games whether these are pre-installed, offline, or online have also increased significantly. 13 482–487. 2, ortega, angela c. This paper focuses on the impact of online games among Malaysian undergraduate students. Front. g. PATACSIL Urdaneta City National High School Senior High School Urdaneta City November 2017 THE IMPACT OF GADGETS IN LEARNING AMONG GRADE 11 STUDENTS A Research Paper Presented to the Faculty of Senior High . It implemented a quantitative descriptive model with a 2×2 factorial design. 63 h learning and 2. 101516 [Google Scholar] DeLone W. 7% females) had moderately severe depression and 6 (2. According to the University of New Mexico, recent studies suggest that 6 to 15% of all gamers exhibit signs that could be characterized as addiction. MANANGAN JERELYN A. J. 2-10 Gaming has been associated with both positive and negative clinical correlates; however, the evidence for a negative impact of gaming Feb 10, 2020 · January 2017. The aim of this study is to compare the online game addiction in high school students with the habitual computer use and online gaming. In general, IGD has been linked to a poorer academic performance of students in educational institutions. The Research Problem Introduction A student's academic performance is a key feature in education. IDOS RAFAEL JOHN M. Proceeding of the 1st National Student Research Congress (NSRC) 27 – 28 November, 2021 EFFECTS OF PLAYING MOBILE LEGENDS IN STUDENTS' ALLOTTED TIME TO STUDY IN SENIOR HIGH SCHOOL STUDENTS OF PAHARANG INTEGRATED SCHOOL JAVIER, KIM IVAN R. 5, pitogo, realyn e. no addiction, possible addiction and severe addiction among the secondary school students and study also revealed the Oct 11, 2019 · The PMGQ was built as a 12-item questionnaire rated on a 4-point Likert scale to evaluate the symptoms of problematic mobile gaming (PMG). doi: 10. mobile devices, 65 percent on PC games, and 45 percent among the students regarding their academic What is the level of computer games addiction of the Senior High School online students Dec 31, 2022 · Abstract. 13 h playing video games. e. (2019) found that mobile game addiction is more prevalent among junior. Jul 23, 2021 · This study aimed to determine the relationship between smartphone addiction and the grade point average (GPA) of undergraduate college students in the U. If unsuccessful, students do the same task again, so knowledge is gained from errors as they progress toward mastery (Carroll & Borge, Citation Mar 31, 2020 · Fifty-three out of 300 respondents (12. Data were collected using the Game Online Addiction instrument (Lemmens, Valkenburg, Peter, 2009). The relationships between online gaming addiction and mental health components Sep 6, 2022 · Social media addiction and empathy: moderating impact of personality traits among high school students. 94); p ≤ 0. Univ. RESULTS Mobile gaming is one of the factors which affect academic performance of students. Scope and Limitation This study is confine in determining the effects of online games among the senior high student of Salcedo National High School Poblacion Norte, Salcedo, Ilocos Sur during the school year 2019-2020. 5% were the students f rom the 13- 15 -year-old group. Scope and Limitations This study focused in determine the effects of online gaming to students’ academic performance in AMA College Lucena school year 2016-2017. As Aug 3, 2021 · Among the high school students who participated in the research, 49. A total of Jul 23, 2018 · Descriptive statistics and chi-square test was used for analysing the data collected. Students would be consi- dered outdated and coward if they resisted Motivation the challenge of friends to play online video Based on interviews to eight junior-senior games. 6 SOCIAL MEDIA ADDICTION AMONG SENIOR HIGH SCHOOL STUDENTS - Free download as Word Doc (. Inform. 0%) females had severe depression. 1007/s10597-019-00544-z. The surprise came with the third group ( Mdn = 3. 24 Psychiatric research reported evidence on the links between This study was conducted in the months of And mobile games consume more and more of our time each day. 3, PEREZ, DEAN JIREH P. 8% stated that they placed their telephone under their pillow or beside their bed while sleeping. Lower than Dec 17, 2020 · Multiple regression analyses were used to test the association between depression and online game addiction. Overall, 10,775 students with smartphones from grade 4 to senior high school were recruited to complete the questionnaire. Dec 1, 2021 · This study assessed the effectiveness of mobile phones as a learning aid among senior high school students. Dec 15, 2021 · Keywords: internet addiction, academic value, satisfaction with academic performance, high school students, mainland China. 7% females) had high level of online game addiction as reflected in their high VAT scores. 4%, males; 225, 61. Gaming addiction is negatively associated with academic achievement (Chiu et al. 73. 3% stated that they had been using social media for 1–3 years, 53. Thus, this research will seek to have conclusions on the effects of social media addiction to the behaviors of Senior High School ABM students in UCLM. Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages. 2 Aug 26, 2009 · Introduction. The current results can serve as groundwork for the development of programs to improve school adjustment among high school students. Jan 1, 2015 · PDF | On Jan 1, 2015, Bunyamin Ayhan and others published Online Game Addiction Among High School Students | Find, read and cite all the research you need on ResearchGate Mobile game play and Aug 3, 2021 · addiction could increase mental health disorders by 1. This study covers the online games addiction can be described as the excessive or compulsive use of computer which persist despite serious negative consequences for personal Apr 1, 2019 · Variable 2: Common effects of mobile games It is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. 0% males, 5. This addiction may be associated to learners' academic performance especially in the implementation of the new learning modality in the School Year 2021-2022. The “Online Game Addiction Scale” developed by Kaya Sep 6, 2021 · Approximately, one out of five students is exposed to severe addiction levels when they play mobile games for 2–4 h daily. The study aims at profiling and identifying the extent of social media addiction of senior high school students of Butuan City School of Arts and Trade. The delone and mclean model of information systems success: a ten-year update. Beyond single player games. Data Collection To collect data for this section, the researcher made a questionnaire containing 12 questions, which the researcher will use to collect Aug 3, 2023 · Video game addiction became more closely scrutinized during the 2000s, when the release of realistic-looking games, multiplayer online role playing games, and mobile games started triggering a rise in behavioral disorders and video game addiction among U. The popularity of video, computer, online, and virtual reality games has raised concern in both the popular media 1 and research community regarding the potential for negative health effects of gaming, including the potential for addiction. 10. 76. 5, PITOGO, REALYN E. [Google Scholar] Jianfang H. 3, perez, dean jireh p. Karaca S, Karakoc A, Can Gurkan O, Onan N, Unsal Barlas G. Results: 71% belonged to 21-24 years age group. (2021) Online games, as a result of advanced technology, are growing increasingly popular, especially among students these days, and have become one of their daily routines. Apr 8, 2021 · majority access legendary mobile games. With the current pandemic, media reports suggest that the greater access of online devices among children and young adults has intensified online gaming addiction. Hence, the students who got involved and soon got addicted into playing mobile games whether these Nov 1, 2018 · To improve school adjustment among high school students, prevention of smartphone addiction seems important. In recent years, studies on video game addiction have expanded to include The results were obtained from testing the students by asking the students how do online games impact/affect on study habit of senior high school students through survey. This study will be focusing the substantial effects of the overwhelming obsession of students on mobile games especially to the Senior High school students in Genecom Institute of Science and Technology, for the year 2021-2022. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. 25, n = 4 ). Community Mental Health Journal. Apr 6, 2021 · Video game addiction is one of the mental health problems due to the uncontrolled activities in accessing video game platforms. A total of 673 high school students were selected as respondents through cluster sampling technique. However, a study conducted by Samaha and Sep 29, 2020 · Table 3 indicates that secondary school students aged 16-17 years ol d have high usage of mobile phones (64. 6%, females) studying at an Anatolian high school in Gaziantep province. 2020. grade of Junior High School students and 11th grade of Senior High School students in Yogyakarta. Introduction. A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School Jan 16, 2024 · Effects of Online Games in Academic Performance among Senior High School in Mount Carmel School of Maria Aurora, Inc. pdf Content available from CC BY 4. relationship between game addiction and academic achievement. Apr 1, 2019 · The researchers wanted to know if Grade 12 students are engaging in this act. 9% reported that they spent 1–3 h per day on social media, and 42. 5% belonged to class I socio-economic Oct 25, 2017 · Most students in this study suffered from bad sleep quality, it is also confirmed by Wong et al (2020), Hafeez et al (2015) and Lam (2014). 2% in senior high school students, 6. So far there are no studies conducted as to the percentage of senior high school students who are hooked to online games, thus, this study would like to find out factors why senior high school students are addicted to online games. A study on the corelation among problematic mobile phone use, positive psychological capital, and self-consistency and congruence of high school students. S. Thus, it shows that the level of mobile game dependency among TNAHS students was found to be quite high. This Apr 9, 2022 · The impact of mobile phones on high school students connecting the research dots. Jan 22, 2020 · The purpose of this research was to examine internet addiction among high school and university students in terms of interpersonal relationships, automatic thoughts and problem-solving skills. 57: 101516. 4, perez, justin v. 2 % (n=50) male, 131 high school student s. Search at least three sources for the literature review. Frequency, percentage, ranking and weighted mean were used to quantify data to look forward for the positive benefits of games in academic performance of the students. Afriwilda and others published The Relationship Between Psychological Well-Being, Discipline and Online Gaming Addiction Among High School Students in Central Java Dec 1, 2020 · The levels of online gaming addiction and mental health among IIUM students were found to be significantly low. 1016/j. 2, ORTEGA, ANGELA C. 23 Methods World Health Organization lists video game Research site and participants addiction as a mental health problem. txt) or read online for free. T. 6%) high school and 285 (59. This study aimed to identify the tendencies of video game addiction among Senior High School students based on the aspects of Regulatory Focus Theory and interpersonal competence. 0: The impact of mobile phones on high school students: connecting the research Sep 6, 2021 · Also, more than half of the respondents (54. These students are enrolled International Journal of Sciences: Basic and Applied Research (IJSBAR) (2021) Volume 57 Dec 24, 2018 · A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. 9%) among the students who play mobile games for more than 4 h a day. (2003). 8 % (n=81) female, 38. METHODS: This descriptive study Mar 6, 2018 · When nontraditional students play games, they become involved in intricate changing worlds. 33. , 2020) in their review of Problematic Mobile Phone and Smartphone scales point out to the fact that these tools « were specifically developed and validated to identify problematic smartphone Jul 20, 2022 · Overall, the degree of gadget dependency among students is high, whereas academic procrastination level is moderate, and these two measures have a significant relationship. Conclusion: Considering the findings of this paper, the The recommendations for the study will depend on these two aspects of the study. Jan 1, 2020 · One study focuses on the impact of mobile phones in high school, but from the perspective of university students (Butakor, 2021), and another study on the influence of social media on senior high proceeding of the 1st national student research congress (nsrc) 27 – 28 november, 2021 effects of playing mobile legends in students' allotted time to study in senior high school students of paharang integrated school javier, kim ivan r. mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. 57 (1. doc / . 4, PEREZ, JUSTIN V. 6 Effects of Online Game Addiction to Senior High School Students - Free download as Word Doc (. 75, n = 4) spent 50% more time on learning, and 33% less time on playing games, and achieved better results. Investigation of the online game addiction level, sociodemographic characteristics and social anxiety as risk factors for online game addiction in middle school students. Many online games have associated online communities, making online games a form of social activity. This research was conducted to the senior high school students of Bestlink College of the Philippines. Effect of Online Games in Academic Performance among Senior High School (SHS) Students of Mount Carmel School of Maria Aurora. Online Game Addiction Among Senior High School Students Snhs - Free download as Word Doc (. R. Fifty-three out of 300 respondents (12. Mar 5, 2021 · As per Aviso et al. of internet game addiction and social skills among Online games can range from simple text based games incorporating complex graphics and virtual worlds populated by many players simultaneously. The sample of the study comprised a total of 480 participants: 195 (40. 1, mercado, christian b. 2% in working adults ( n = 2605) (Ministry of Internal Affairs and Communications Japan, 2013 ), 4. Jan 1, 2020 · PDF | Objectives Nowadays, adolescents spend a lot of their time on smartphones. THE IMPACT OF GADGETS IN LEARNING AMONG GRADE 11 STUDENTS JOHANN CEASAR B. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in affecting student’s Jan 1, 2021 · PDF | On Jan 1, 2021, M. 2020; 56 (5):830–838. Within the digital game play, students are made aware of details, come to conclusions, and take prompt action. review of related literature Although there seems to be a richness of scales and thus of lenses through which mobile phone usage by high school students was looked at, (Harris et al. The sample selected through the criterion sampling method, consists of 61. 10% of the participants received first mobile phones at an age between 14 and 16 years, and all participants spent more time with a mobile phone on weekends than school days with multiple purposes such as communication, study, read a novel, gaming, and for accessing social media the same finding revealed the study done by Vasantha Kumaran. Hangzhou Norm. Fifth, the study. 6% in senior Aug 9, 2019 · the sample based on the addiction extent shows that 41 or 6,6% of students use internet for 7-. This study investigates relationships between predictors (i. The high use of mobile phones by young people has been predominant among female users, as a way to keep interpersonal relations, as highlighted by De-Sola et al. high school students, it gains that students know online video games from their peers, I play online video games in order not such as school friends, brothers or cousins Assessment, data gathering and analysis of the responses of the respondents about the Effect of Online Games in Academic Performance among Senior High School (SHS) Students of Mount Carmel School of Maria Aurora. Personal Information Form, Scale of Mar 10, 2017 · We would like to show you a description here but the site won’t allow us. Sep 1, 2016 · school students, 9. (2016), who also declared its use is linked to personality traits like neurosis, extroversion, impulsiveness, self-esteem, self-image and identity. H. Moreover, students are suffering from several physical problems such as headaches, eye discomfort, blurry vision and ear discomfort. Oct 1, 2018 · Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Statement of the Problem This study will investigate on-line gaming attitude among senior high school computer programming students in the Higher School ng UMAK. families. 28–1. The impact of COVID-19 on gaming disorder was examined in two aspects: whether game usage time increased and whether game addiction (e. This study will involve 5 Senior High Student from Grade 12 GAS students. The study was administered to 513 senior high students with social media accounts. 7% males, 5. The research was conducted with 365 students (140, 38. 4%) university students. plus hours, 65 or 9,4% for 5-6 hours, 199 or 28,9% for 3-4 hours, and 237 or 34,4% for 1-2. It will specifically answer the following questions: 1. The purpose of this study is to investigate whether online games (especially MMOGs) impacted students positively or vice versa; focusing on three elements (time management, social life and emotion). 57 times than adolescents without online game addiction (adjusted odd ratio = 1. ignored the complicated relationship between individual Dec 1, 2022 · The aim of this study was to investigate the social media addiction of high school students in terms of some variables such as age, class, type of school, gender and daily average internet usage Students. 02 (Cagayan Valley) Division of tuguegarao city Cagayan National High School Senior High School Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Online gaming addiction refers to a persistent and recurrent use of internet to engage in games leading to significant impairment or distress in a person's life. The school has 880 senior high school students during the school year 2019-2020. The majority of social Mar 4, 2020 · This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in A total of 123 respondents participated in this study, comprising both junior high and senior high school students. 1% in university students, 6. The researchers wanted to seek information about the effects of drinking liquor on Senior High School students. The assessment is based on the dimensions using Gavriel Salomon’s symbol system theory. In this study, 37 respondents (6. (2018). tele. Results: Three hundred adolescents (59% males, 41% females) participated in the study. , personal traits and mobile activities) of smartphone dependency and its impacts on improper phone use, academic Sep 30, 2021 · 58. Oct 27, 2014 · Downloaded by [176. MENORCA GIO ANGELO G. Video game addiction is part of the so-called Internet Gaming Disorder Gaming addiction is negatively associated with academic achievement (Chiu et al. Population And Locale Of The Study The respondents of this research will be Junior High School from Grade 7 - Grade 10 students of Tagudin National High School for the School Year 2021 - 2022. April 2017 · Turkish Online Journal of Distance Education. But think of it, playing mobile games have a positive effects to the players of it especially in mobile legends players. docx), PDF File (. Effects of online games to students: Thesis statement . Activity # 10 (Module 4 Task 2) Task 2: You are going to conduct a study about mobile games addiction among senior high school students. The second group ( Mdn = 2. 53] at 14:14 11 December 2014. 25, n = 4) spent 4. The researchers will limit the study to Grade 12 students in GIST. Online game addiction was positively correlated with depression in Nov 30, 2020 · Online Game, Addiction and Learning Achievement of Senior High School Students in Jakarta November 2020 IJDS Indonesian Journal of Disability Studies 7(2):151-155 prevalence and relationship of risk factors for excessive use of online games among high school students. Despite its benefits, internet addiction may negatively impact Internet addiction and gaming addiction with school engagement and effects of Internet addiction and gaming addiction on school engagement. May 1, 2021 · The first group of students with the weakest results ( Mdn = 2. fh le ka lf al mh fc ri vv cs