Foundry vtt macro api example

Execute script macros as …. See also: Learning API, and API Snippets (many of them can be used in a Macros) Some examples of using script A collection of script macros for Foundry VTT, functional with Version 12 and free for anyone to use. // This macro allows GMs and players to roll for Initiative with disadvantage when playing D&D 5e. WallDocument. mod", actor. You can apply a macro to a door. Flags set by the core software use the How to. Flags set by the core software use the "core" scope. Each flag should be set using a scope which provides a namespace for the flag to help prevent collisions. When Foundry Virtual Tabletop is initialized, a singleton instance of this class is constructed within the global Game object as as game. Author: Jonas Karlsson Project Source: Project URL Versions 12. There just isnt high enough demand to warrant such a gigantic tutorial, for a tiny audience. Flags represent key-value type data which can be used to store flexible or arbitrary data required by either the core software, game systems, or user-created modules. The callback of a Dialog button gets the html of the dialog as its argument. You put the file path for the images you want here between the ' '. Enhance the utility of your macros. For more advanced dice rolling concepts, and API references see the Advanced Dice article. Adds a code editor to the macro edit view. attributes" typed into the console, now hit enter and expand the data structure. scene. It leverages the Scene Transitions API to allow for some really cool effects. This will create a dialog box prompting you to name your roll table. Getting Form Inputs on Submit. getWhisperRecipients("username") Foundry Virtual Tabletop - API Documentation - Version 12. The core Game instance which encapsulates the data, settings, and states relevant for managing the game experience. Hey! Yes, just as mentioned, i'd like to be able to light up a torch/lamp/candle that a token is carrying with them. In addition to the basic types of rolling covered in this article, Foundry Virtual Tabletop provides a number of modifiers which can be used to change how dice work in order to support different game systems. You can trigger this macro when the door is: or revealed. The bare minimum in order for a module to be recognized by Foundry VTT is a file structure that looks like this: {userData}/Data/modules/. See also this guide for help changing over. example. To use, create a macro in FoundryVTT and ensure it is set to Script and NOT Chat. The client-side Token document which extends the common BaseToken document model. Version 12 contains thousands of hours of development work and is a substantial iteration on nearly every aspect of Foundry VTT. If you struggle with performance, take a look at the Haste module, it greatly reduces the moving delay you mentioned. Class Scenes. Schedule a function to occur at the next occurrence of a specific playbackTime for this Sound. Example: Draw results using the default table formula. This batch-wise workflow occurs after individual Document#_preDelete workflows and provides a final pre-flight check before a database operation occurs. All players can access this sidebar, to view the currently playing playlists and adjust their client-side volume controls. However, I am unable to figure out how to have this macro target a specific token based on its name: let myTarget = canvas. You can see more about the macro interface here. Accessing global variables from macros is as easy as. Hierarchy. May 22, 2024 · Just in time for our fourth anniversary! We are extremely proud to launch the first stable-channel release for Version 12, bringing a whole host of new features to Foundry Virtual Tabletop for our users. If the macro needs to do things only a GM is allowed to do, like toggle lights for example, you can set the macro to be executed as GM. This is a powerful module that lets you play visual effects in your scenes, attaching them to tokens or other elements, animating them, quickly and easily removing them, play sounds for all or specific players, run macros one after another in a controlled way, and so much more. mixes. Not tested on v11. When posting, add a system tag to the title - [D&D5e] or [PF2e], for example. Installation. A hook event that fires for every Document type before execution of a deletion workflow. The API respects the permissions of the user executing the macro, so players cannot delete your big bad evil guy for example. svg'; let tokenB = 'icons/svg/aura. Documentation for the client-side JavaScript API in Foundry Virtual Tabletop. For a comprehensive listing dice modifiers Dec 1, 2020 · https://github. find(t => t. renderContext: string. This module makes it possible to convert For anyone who finds this thread in the future, obviously Foundry's API has changed a bit in the intervening years. com/foundry-vtt-community/macroshttps://github. com/kakaroto Flags represent key-value type data which can be used to store flexible or arbitrary data required by either the core software, game systems, or user-created modules. create(dataForTheWall, {parent: canvas. The canvas is comprised of an ordered sequence of layers which define rendering groups and collections of objects that are drawn on the canvas itself. Pressing Enter will send a written message, while pressing Shift + Enter will add a new line to the message. scene}); where dataForTheWall is an object containing all the properties of the wall to be created, such as its coordinates etc. It will show a list of the current effects on the actor. Documentation generated by JSDoc 3. This Collection is accessible within the Game object as game. This method returns the value recorded in Document ownership, regardless of the User's role. Macro - The client-side Macro document which extends the common BaseMacro model. Allow non-GM users to run macros as the GM. Substitute the Document name in the hook event to target a specific Document type, for example "preDeleteActor". No, they won’t. canvas. see. json and the files present. Canvas. Fortunately, chat messages in script macros are fairly easy as far as script macros go. Two different types of macros are available: </p> The OP is talking about a macro (usable by players) changing the light properties of a token. {@link documents. The singleton collection of Scene documents which exist within the active World. A collection of Foundry VTT macros. json. BaseMacro - The base Macro model definition which defines common behavior of an Macro document between both client and server. Advanced Scripting Module. Usage. Script Macros in Foundry use the underlying JavaScript API to execute various commands. This will cause the macro to find the Macros & Code Examples. Apply focus to the application, maximizing it and bringing it to the top of the vertical stack. Once you have named your roll table and selected its type (if necessary), click Create New Roll Table. const lastArg = args[args. This hook only fires for the client who is initiating the update request. A callback function is just a normal function that you pass as an argument so that the code you're passing it to can do something with the data it generates. Check the Changelog. effects, if you want a easily look at breakdown you can also add . Schedule audio playback changes. name == "colours"); tableColours. draw() If I want to draw from two tables I can make a macro like this: An internal flag used to track recursion depth. The basic command for this is: This will change the default permissions for the actor tied to the currently selected token to permission level 0. js library. json as it is populated automatically based on the package. Answered. tokens. any. focus: boolean. At the bottom of this sidebar, users can use the text field to enter messages that are viewable by others. You might not like the idea of learning git, but you are sharing code, after all. 327 - 12. ChatMessage. Each Cards document contains CardsData which defines its data schema. Foundry Virtual Tabletop is a one time purchase with no subscription fees or feature gating. renderData: any. scenes. Foundry-defined types. data. There’s two modules that will provide an “actions” tab on the character sheet which is really helpful: Tidysheet5e, and Compact dndbeyond 5e sheet. Class MacroDirectory. getName("Random Human"). An application should define the data object used to render its template. Class FilePicker. I created the spell, set the target to self, and here we go, it works. FilePicker. The client-side Cards document which extends the common BaseCards model. You can execute the macro from the "item" class using the executeMacro(args) function, from the character sheet (if the settings are satisfied to do so), from the hotbar using the OP • 2 yr. To create a new roll table, click the Create Roll Table button in the Roll Table Directory sidebar. contents at the end. There's a macro repository on github. Playlists in Foundry can be viewed, created, and managed in this sidebar. wis. ClientDocumentMixin. client. someGlobalVariable = "the value to set it to"; Alternatively, you can also use window instead of globalThis . An array of updated data once the operation is complete. placeables. So for a macro to say, toggle between 0 (None) and 3 (Owner): ui. It's not a logic leap to say that everyone capable of writing a macro Assign a "flag" to this document. It could be a die roll command, a whisper, or formatted text. A macro writing tutorial would need to incompase basically an entire programming (in general) tutorial, a javascript tutorial but also limit itself to the foundry API. Include the word Answered in any comment to automatically flair this thread as resolved (or change the flair to Answered yourself). Messages} The world-level collection of ChatMessage documents. Cards. A collection of foundry code examples and simple macros to learn from. Every document has both an id and uuid. screenshot example provided. Each chat message you wish to create follows this pattern: user : game. Creating New Roll Tables. May 24, 2023 · We are extremely proud to announce the stable-channel release of Version 11, bringing a whole host of new features to Foundry Virtual Tabletop for our users. This class manages the registration and execution of hooked callback functions. If you want to create a wall in the currently viewed scene, it’s. Class Hooks. sound. The FilePicker application renders contents of the server-side public directory. We relentlessly innovate using modern web technologies to provide a powerful framework for users with a best-in-class API for developers. Try this macro! Here's a macro derived from p4535992's fantastic 'Scene Transitions' module. Foundry Virtual Tabletop - API Documentation - Version 12. Class Cards. log("Do something next time the track loops back to the beginning"), 0); Your player can drag their weapon from their sheet onto the macro bar at the bottom of the screen and that should work too. Macro. schedule(() => console. To create a custom dialog window (an instance of this class), start with the following: title: "My Dialog Title", content: `My dialog content`, buttons: {} }). There is no server location, you host your own server and so the only limit is your own internet. Documentation (including examples, descriptions, notes, walkthroughs, etc. So the Macro videos will be split into a couple parts Game | Foundry Virtual Tabletop - API Documentation - Version 12. By creating a folder of short video files or pictures, you can use this macro to randomly To send multiple chats in a single macro, you have to use a script macro. Scenes. You'll then have "_token. What's key, though, is that it allows you to tell another piece of code to go do a thing and you don't have to wait for it to finish. Description: A TypeScript+Gulp template for a more automated FoundryVTT module development. A simple event framework used throughout Foundry Virtual Tabletop. Foundry Virtual Tabletop provides a convenient system for applying changes to characters ( Actors) based on certain effects, equipment, spells, or other special traits that might give temporary benefits or downsides. The client-side ChatMessage document which extends the common BaseChatMessage model. The hook provides the Document instance which is requested for deletion. tables. To answer my own question, it was a combination of a module causing issues (DF Template Enhancements) and going back to the default way of creating a template. As general advice, be aware that Foundry is not as heavily dependant on macros as roll20 is. Welcome to the documentation for the client-side API of Foundry Virtual Tabletop, a JavaScript application for running tabletop role-playing games within a self-hosted web framework. Returns Promise< RollTableDraw >. This function may either return an Object directly, or a Promise which resolves to an Object If undefined, the default implementation will return an empty object allowing only for rendering of static HTML. log("Do something exactly 30 seconds into the track"), 30); sound. Macros - The singleton collection of Macro documents which exist within the Foundry Virtual Tabletop is a web application and package development uses web technologies. Folder (eligible types are the same as Primary Documents that can go in compendiums) Macro (chat or script) Table result (text, document, or compendium) JournalEntryPage (image, text, pdf, or video) ¶ id vs uuid. // Thanks to Freeze#2689, vance#1935 and u/Azzu for the help. 327) Last Updated 20 hours, 1 minute ago. <Document>>. You can simulate it by double clicking a token, and then go to Token-> Vision -> change the values. The rendered transformation scale. dice-tray/. com/Norc/foundry-custom-hotbarhttps://github. Modifications to the requested deletions are performed by mutating the operation object. In this system, you perform minimal changes to the module. This module is intended to hold a few features for the foundry vtt pf2e system that could well have been separate modules and may well be eaten by the system at some point. From this, it is possible to read the state of form elements within the Dialog content when it is submitted. The goal of this documentation is to empower developers to create amazing game systems, add-on modules, and scripts which augment and extend the base functionality It is basically javascript, using the foundry API. This will add your roll table to the directory The first step of your module development should be to define the manifest file and ensure that your module is recognized as valid by the Foundry VTT software. To test whether a user has a certain capability over the document, testUserPermission should be used. ¶ What is a macro? A macro is a way to save bit of text that you bloop out into the chat often. 6. _id, content: "message", whisper : ChatMessage. entities. Class TokenDocument. Specifically, packages rely upon four primary technologies which each serve an important role: HTML, CSS, JavaScript, and JSON. Don't create macros that run from the chat hook and create chat messages that take more than 1 seconds to output The Chat Log. Features. As a self-hosted application, you have full control over your game experience and own your own data. actor. ago. If you have already made a post, edit it, and mention the system at the top. Applications are a core piece of Foundry's API that almost every developer will have to familiarize themselves with. Categories Get the explicit permission level that a User has over this Document, a value in CONST. It works perfectly fine at removing a specific condition on the selected token. If no such owner, then it is executed as if by the GM. MacroDirectory. Call macros with arguments directly from documents. The Roll and results drawn by that Roll. Type. When an embedded macro is triggered, it is executed for the owner of the actor who has the effect. We would like to show you a description here but the site won’t allow us. warn("Please select a token. The Dialog subclass has its own page The furnace module (of which I'm the author) adds some advanced features to macros and comes with a small compendium of macros that can serve as examples. "); // Get the current permission level for the selected token. You can browse everything nice and easily this way. You can find basic information and instruction on how to use the system as well as advanced instructions for macros and scripts. Version 11 contains hundreds of hours of development work and is a substantial iteration on nearly every aspect of Foundry VTT. find( e => e. This FoundryVTT module allows macros to be saved inside of an item and for various different ways to execute them. That's the basic idea. With world script you'll need to write a macro which hooks on the call for when skills are rolled, then filter from there. Don't know anything quite like this, but PF2e Target Damage resolves this problem for me (it adds another row on the damage card at the bottom specifically to apply the damage to the player's target). Buttons: Buttons at the bottom of the dialog window. activating a specific scene) into a reusable macro (e. name == "Tester") I cannot figure out the proper way to include the myTarget in the above condition removing macro. Sep 3, 2020 · I had planned like five macros for this video, and after the first realized it was already 30 min long. svg'; Just create a new macro in Foundry and paste the following there: // Initiative with Disadvantage by Nulmas#9462. Run macros as a World Script. Macros are added in the ActiveEffect config. ¶ Script Macros. TokenDocument. You'll want to triple check make sure the script won't run unless this click to roll that skill, else you'll have random errors showing up. Features Allow non-GM users to run macros as the GM. Macro Tutorial Recommendations I am looking for some suggestions for good tutorials about Foundry v11 macro tutorials. Foundry Core includes the helper class FormDataExtended to help with this. MacroData - The data schema for a MacroData document. ) on the Foundry Virtual Tabletop implementation of the Warhammer Fastasy Roleplay 4th Edition (wfrp4e) system by Cubicle 7. 7 on Fri Aug 27 2021 13:59:04 GMT+0000 (Coordinated Universal Time) using the docdash theme. Fully Automated building, development watching, and bundling of the module. This provides Game Systems and Add-on Modules with the ability to create, modify, and distribute their own prefab conditions that <p>Foundry VTT was designed from the ground up to be highly customizable via its powerful JavaScript-based API, making Foundry macros a versatile and powerful tool. g. Learn stuff like how to post a window alert from a Foundry Macro, after that try to do the following in order: confirm and prompt alerts, send a console log, making a variable, arithmetic statements and learning operators, functions and calling them, if and else statements, switch statements, for loops and finally (and probably most importantly When posting, add a system tag to the title - [D&D5e] or [PF2e], for example. keybindings. Like the Scenes, Actors, and Journal Most people will tell you that you can’t do global variables through macros in foundry vtt. Open a door's config and enter the macro editor placed in the header (door icon). render(true), the dialog window will not appear (render). You can inspect each effect and look at the object structure for it. This app allows for navigating and uploading files to the public path. globalThis. module. activate(); After we add the above macro to the Dynamic Macro Link settings, we can use it for multiple scenes: Allows users to define custom Dynamic Entity Links that call macros. And get used in a journal entry like this: With a small change, this macro becomes callable with Dynamic Macro Links. If you feel like your question is properly answered, please reply to any comment in this thread with the word Implements: Application#getData. You have 2 choices, make it a feature or use world script module. const defaultResults = await table. ¶ Rolling Dice. This module allows you to set macros to run when a particular Hook is sent by Foundry VTT. The data change which motivated the render request. Contribute to shemetz/foundry-macros development by creating an account on GitHub. Each keybinding is a string key/value pair belonging to a certain namespace and a certain store scope. You can right click and choose copy object and paste into whatever word app you're using I love the Action Macros, like Demoralise, Grapple, Tumble Through, Bon Mot, etc - if you target your foe first, these will roll the relevant skill check and auto resolve against the relevant DC and output the result, all for one click (or keybind). So a really basic example - I've set up a table called 'colours' and have made a few text entries This macro - allows me to get a random colour from my colours table const tableColours = game. Allows users to define custom Dynamic Entity Links that call macros. The singleton instance of the Game class is available as the global variable game. This modified version of the macro above (I've obviously used different table names) will work (as of June 8th, 2023), on v10. All chat messages can be accessed through the Chat Log sidebar in-game. Selecting the type of trigger and clicking 'Add Macro' (or 'Edit Macro' for an existing macro) opens a macro editor. This module makes it possible to convert a single-use macro (e. At the bottom right of the macro edit view, a new button should appear. 4. scene. notifications. Game. These are generally system agnostic, but have been made with Dungeons & Dragons 5e, Pathfinder 2e, and Starfinder in mind. The Audio Playlist tab allows Gamemasters and Assistants to create new Playlists and modify existing ones. As of V12, the Application class has begun a (long) transition out of use - instead, ApplicationV2 should be preferred for new applications. If there is something missing that you think would be helpful, please @vance#1935 on discord! What it does is pretty simple, you select a few tokens on the current scene and it changes the name of the selected tokens by adding a number to the end of their name, so for example if you select three tokens all named "Scarlet Triad Sneak", the result will be: Scarlet Triad Sneak 1, Scarlet Triad Sneak 2, Scarlet Triad Sneak 3. roll(); Example: Draw results using a custom roll formula. A class responsible for managing defined game keybinding. An Add-on Module for Foundry Virtual Tabletop. const roll = new Roll("1d20 + @abilities. activating any scene, given an id), that is still easily referenced using the Dynamic Entity Link system To get a better view at this stage you can use the arrow keys to select (for example) "attributes" and hit tab. If you are new to web development - Foundry Virtual Tabletop can provide an excellent opportunity to learn these skills while Assign a "flag" to this document. Awesome! As a GM I love the ‘roll perception /stealth for selected tokens’ macros. Hopefully it won't be needed for long and the option for it will be added. Things to watch out for. let tokenA = 'icons/svg/mystery-man. Class ChatMessage. DOCUMENT_OWNERSHIP_LEVELS. length - 1]; Sequencer. render(true); Note that without including . To install, import this Manifest into your module browser. With this button you can switch between vanilla and module mode. com/Kekilla0/Item-Macrohttps://github. Class Game. 999 (Verified 12. Execute script macros as a specific user, or run it as everyone. Pre-operation events only occur for the client which requested the operation. It requires the Scene Transitions module to be active and is built for Foundry V10. Hopefully that helps, or you find the macro you need! Admittedly, I don't know if this works for multiple tokens, haven't had that scenario come . const Human = await game. A context-providing string which suggests what event triggered the render. Promise. VTT Macro Editor. Basically, dice syntax works like this: /r {number}d{faces} + {modifiers} Example: /r 2d10 + 5 Which sends this to chat: Foundry Virtual Tabletop - API Documentation - Version 12. VTT Hook Macros. Class ClientKeybindings. getRollData()); The go into console and type in _token. I am currently working with the API document on Foundry's site but it is slow going and the tutorials I am finding through Google don't seem to line up with the current version of Foundry. You have posted a question about FoundryVTT. Pressing Up arrow will bring up the last Activation Check (DC 110) [ [1d100+155]] Acid Penetration [ [14d12]] Acid Lethal [ [14d6]] """ But it says my name above it, instead of my character's name. The editor also has 2 hotkeys: Ctrl + S for saving; Ctrl + E for executing; Changelog. When key actions or events occur, a "hook" is defined where user-defined callback functions can execute. The virtual tabletop environment is implemented using a WebGL powered HTML 5 canvas using the powerful PIXI. draw({displayChat: false}); Cards | Foundry Virtual Tabletop - API Documentation - Version 12. createEmbeddedDocuments("Wall", [dataForTheWall]); Or. user. To help the community answer your question, please read this post. . < Array . The directory, not displayed in the sidebar, which organizes and displays world-level Macro documents. ii lu au rw ws jg sk mp ga ck