Divinity original sin 2 armor reddit. html>ji

5 Movement and +282 HP. •. Attributes: Strength maxed, Finesse 12 for armor, Memory 18, the rest into Wit. Deathknights (warriors with a secondary investment in Necromancy) are a much better bet in DOS2. But I really don't think it's worth it. I killed Diana in Reaper's Cost and got 4 pieces of The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I heard that the paladins killed unarmed magisters, didn’t even let ‘em surrendah… Yes elemental ranger will add physical damage to enemies standing in blood. Either stack movement speed on gear, oil your armor (this will improve it's movement penalty) or invest in points in heavy armor (which governs how much heavy armor penalizes movement). You can pickpocket all 30 (10 of each) at like 3 thieving. Element Runes are best on Wands or Staffs, just be careful to check enemy resistances with Examine so that you don't buff the Undead unwittingly if they have a 100% resist to poison. My current build: Talents: Lone Wolf, Opportunist, Executioner. every time I try to craft the blessed vulture set it doesn't give me the legs or the boots. . Combat Abilities: Warfare maxed, Poly 3 for Skin Graft, Scoundrel 2 for Adrenaline Rhadamyth. It’s in a cave near zorlstissa’s altar. Unfortunately by lvl 18 with enough lucky charm (you want to pump it up on any character) you'll start getter Divine and at least Legendary random loot. Without Lone Wolf and with Lone Wolf. The game is badly balanced with regards to stat increases level by level. You can technically get it at level 10 and wear for entire act 2 ~3 since it's level 14 set. Also, +nevro gear can be good since Blood summon is basically the best one. Use the Crafting Armour selection in the Crafting Menu, it shows you a useable armour is in your inventory. Glass canon works great on necro or geo as they can do a shit ton of Stench works best on ranged characters. If by a miracle you get the chest and the gloves both glitched, leave the gloves outside the dream but take the rest of the set with you. Doing my solo tactician run as a lone wolf aero summoner. We are both level 12 and I am debating whether to get Hothead or Living Armor as my next talent when I reach level 13. There are Rune Frames of Power and Magical Rune Frames I think after a level rise in Driftwood. If you have the magic mirror on the ship, then that is the easiest way to do this. Geomancy, some spells do Earth damage, some deal Physical damage and some deal Poison damage. Yes, it's all like that. Between 15 and 18 I actually found better armour for the character I initially crafted it for, but then it went to a second character as hand-me-down. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I wouldn’t trust a Magister to get to the bottom of a butter dish. For build advice: dos ee has 3 competent classes namely archer, mage and warrior. adhocflamingo. So I just saved Paladin Cork and his armor looks fucking amazing. It's hilariously strong at a low level. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online L + Ratio + Cursed + 5 stacks of wet + Struck by Divine Light Just watch as he devours the spirits and you’re done. The only thing that made me go 'Hmm' is how whatever I give Sebille ends up looking like a bunch Divinity Original Sin 2: things I disliked and hated. Well even Ranger can use it. Shields give you extra armor AND a skill that replenishes a healthy amount of both phy/mag armor. Vulture set is probably the only armor set that has a long lifespawn in this game. There are too many different variables in some trees. Since undead accept poison as a beneficial effect through magic armor, Worm Tremor has always been able to What are some aspects of Divinity Original Sin 2 that you prefer over BG3? r/DivinityOriginalSin • I prefer DOS2 over BG3, but the main thing BG3 does better is experience gain. A fireball is obviously great damage, but it gets way better if you pile the enemy together before lighting them on fire. Maze187187. It's actually a decent armor set, the problem is that it's only useful for a couple of levels, maybe 3. You'll see all of their "high tier" armor for light/medium/heavy. Traders in Arx sell them too. If you want to use every piece of equipment in the game (in case it has the skill bonuses you want), you'll need 14 in Strength for heavy armor, 14 Finesse for leather armor, 14 Intelligence for mage equipment and 14 Constitution for shields. You can apply the appearance of certain gear sets. Tbh i love every set in the game except int based for elves in the 2nd and 3rd acts of the game. Difficulty: tactician. For e. If you haven’t left, you can still get it. Finally Devourer set's armor has 3 rune slots, instead of the usual one. From there, it’s all crowd control with Knockdown Arrows, Dominate For example the Dora Arab piece has +5 Strength, +2 Finesse, +2 Constitution, +2 Warfare, +1 Polymorph, +0. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. e a player with 30% fire resistance would have a separate 30% chance to resist burning. At that point, with 15+ Warfare, your reactive armor could slap for like 5k+ damage on a non critical hit and around 8k on crit for 2 AP, which is pretty good, especially if you buff armor prior to combat. Say you are playing a standard warfare knight with maybe some polymorph on the side. So Ifan’s turn is: Phoenix Dive out (1 AP), Swap Fane and Isbeil (1 AP), Teleport one of the enemy tanks into the pit (2 AP). Or will physical damage be reduced only by physical armor and magic by magic armor? If you have 5 physical armor and 3 magic armor, you will take 5 less physical damage each hit. I can't recall where I got the recipe, but the location of the artifact is in an eternal chest next to the Altar of Vrogir on the Nameless Isle (Act 3). Ah, okay so there was a patch. That's actually realistic, armors in real life didn't contoured the body like they were latex, they offered some space between your squishy parts and the metal, for better blow deflection and to Also cushion it a little with some gambeson or similar. Yeah sadly all elves are strippers in DOS2 :/. No damage type specific armor to get past, and as The armor gap becomes very real once you hit act 2 IMO. Use the helmet enough to release the demon for XP, then sell it. If you want ranger or rogue, at the beginning you only need 2 or 3 points in huntsman/scoundrel to use skills in act 1. Great armor set for the whole game imo, then it’s one less characters gear to worry about. What's kinda lame though is that once you're at >100%, burning becomes a benign status effect in the games eyes Related Divinity: Original Sin Role-playing video game Gaming forward back r/BaldursGate3 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I learned the trigger spores spell by having Sebille eat her. axelrankpoke. If you're in melee range and racking up aggro you're going to get targeted. Bone Cage is the best by far but only if there's corpses around. Haven't played a rogue yet, but it looks like they have a couple abilities like Gag Order that directly attack Magic Armor. Here's two 2H warrior builds. 2h will have better straight damage but bouncing shield hits 2 enemies and is based off shields defense stat so it can be even more effective than your sword. Pair that with magic mirror and their inventory resetting every so often and you can easily get enough to level any gear you want. I read many articles about a shipwreck in Fort Joy near the turtle beach, were a quest for the contamination armor starts. That early on, its a decent armor with 2 slots. The previous patch nerfed Stench so you couldn't do what you want to do--have a melee character but not have to pay the melee price in terms of armor and vitality. Elemental Archer Field Guide. Without corpses, it's the weakest. I thought contamination armor was good for a blood mage, but it's not. Even at level 16~17 range when Divine tier items open up, it remains a solid set due to perma farsight, wings and offensive stats. I recommend Sin Tee's builds. I'm assuming the same for other stat requirements on gear. But I don’t think there is a better armor for strength builds than this so it’s not a problem. How odd it sounds, i want to use a heavy armored, dagger user lizard, hoe much streg do i need to (Or simply give them a stat like armor penetration, which will ignore armor up to x points) In exchange, your worn armor should add a passive amount of damage reduction which has diminishing returns, say heavy physical with shield reduces all phys damage passively by a Max of 50% or something, even when the actual armor bar is gone. Atrophy skills are good for more minor CC. A one-level old piece of equipment can be 20-30% worse than the current gear, and that phases out everything very quickly. First 4 lvl can be a little hard because you don't have skills and armors, but later you should be fine. Warning, tough fight in the magister laboratory. First check is based on current health. • 2 yr. Once you buy the game spend some time on each of the races both male and female with the hats turned on and flip through the different pre-built classes. Award. 6, 7, 8 stats on each. Think OP just wanted to know more about blood mage generally. Teleport tons of corpses near a boss, bone cage and overpower one-shot a boss. If you use Ifan as your archer, as planned, he'd wear FIN armor, and your Juggernaut would wear exclusively STR armor, so it would be much easier to kit out your team since you all wouldn't be competing for the same type of armor. It's WAAAYYY better. Try to reach level 9 before leaving act 1 if you can. Is…. Yeah, I have no idea and usualy there are such mods for different rpgs. Devourer set: some sort of knight or tank style build (although gameplay wise tanks are absolutely useless in dos2). You could try out Divinity Unleashed, I'm pretty sure that overhauls the armor system. I’ve always played a Pally in WoW and the huge Gold/Blue armor looks so sick. Both make sweeping changes to almost every aspect of combat. Bruniikdrog. That or reactive armor will do some crazy damage. 75 so you can reach level 9 after the ship battle. The chest piece grants the Mneumonic I just wrapped up the game at level 20. Reply. A rogue can basically full restore health and magic armor with a single sawtooth knife, but it's It will detect you are in Reaper's Coast (or later) and missed the Devourer's Gloves; It will then give an item to your main character that will allow you to call the Quest Restorer; The Quest Restorer will advise you to go complete any parts of the Relics quests you are missing in your current playthrough using another save (e. Thanks! It helps if the entire party is the same damage type, full physical or full magic. Divinity unleashed is the successor to divine war, it's the definitive armour overhaul. Rendal's NPC armors. Using runes in chest and amulette is also helpfull. 13. Use skills like whirlwind, crippling blow, or just regular melee attacks to get the armor down before using CC. Requires 14 STR to put on, so I equipped a framed power rune to it to give +3 STR. Archers are the most versatile damage dealers in DOS2 thanks to their ability to utilize several special crafted arrows. To prevent this bug from occurring, make sure the wearer is alive when a fight ends. 14 is the highest requirement. g. And only one rune slot. You'll gimp yourself too easily by needing the whole set at all times. Does elf armor get any less skimpy? Mid Act 2. Theming around the set could suggest possibly a lizard race or undead. I googled "Eternal Artefact" and no places gave information on its location. The finesse armors also makes you look fat. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Makes the armor system way less dreadful if your team works well with dishing out damage cleverly since you’ll burn through the armors much faster due to the reduced resistance. right, but what i'm saying is once armor values are gone, you cannot regain them, only with spells (afaik) -- so i have "more armor in one fight" than just having a high armor start value, because i accrue a lot over the match (not that both combined isn't also better, just saying that i've favored buying stronger weapons and spells vs. It's damage is increased by pyro and int so you don't have to split attributes and all those melee skills you get with warfare are usable with a staff. Armor design overall is good and pieces are easy enough to match. It'll probably get worse. The littlebit strength/agi/int doesn't hurt and you want high magic armor as well. So I killed Daeyena in fort joy before she could leave with the boots and greaves because I read online that it's possible to complete the quest without her being alive for it. This guide is meant to provide information on how to use these various crafted arrows, detail ways to obtain and craft different arrow types, as well as offer a basic outline for a couple The Captain’s set will not cover you through that gap and will likely need replacement, as there are armor pieces that are much better including the Vulture set and individually generated pieces. If only we don't need to upgrade our gear for a shield to not get CCd 24/7. r/DivinityOriginalSin. Just had this issue with the Devourer Claws, as they stayed at level 8 after exiting portal. Party composition: OC as a full archer, Fane as a Pyro/Geomancer mage with shield Scoundrel specially is very useful, adrenaline cloroform and cloak and dagger are all great for anyone. Bone cage is based on nearby corpses, so with enough corpses, you can get some crazy armor. Really getting frustrated at how every enemy seems to have 200 physical armor and 700+ magic armor. You're spread way too thin for a non-lonewolf character. Loving the game, have been playing non-stop since I got it. You want const too, as a warrior is the frontline of the party. You're probably going to like DOS1. 9 hours in it, I really like this game Bone Cage is a good utility skill in general if you need to get lots of physical armor on short notice. At 100% health, a player has an innate 50% chance to resist any negative status effect. If you can't then at least 8. And also teleport and nether swap are incredibly useful. Reply reply. Having 2 jump skills is nice, (huntsman and scoundrel). This is the only armor I believed was worth crafting. • 6 yr. If you're in tactician, yeah, the armor goes down very quick. Generally speaking though, unless you really want the full set bonus, statistically it's not worth to wear Even if you don't get anything you really want, they still sell for a pretty penny. Find an old save just before finishing act 3, then. More strength = more damage = armor down faster = CC train faster. Hey! Sorry for the necro but I just started playing the game and run into the tyrant set as well. The stats are fixed and considering you can obtain it without a fight, it can be worth grabbing it as soon as you can in Act 2. I crafted an armor of the eternals for the final fights. Looking to start a second play through with a mixed magic and physical attack party. For stat advice: get your str to 15, including item bonuses and then put 2-4 points into speed. Try to get the enemy armor down ASAP and knock them down or freeze/stun them. However, you can go over that limit with Flaming Skin (+100%) and even further beyond with fire resist potions (15/50/75/90%). This is because when you are above 100% resist, your magic armor no longer stops the debuff. One little tidbit early on though is if you can manage to hit lvl 9 before the end of act 1, and you haven't done the wishing well bit in the tower at the end of braccus' maze (the one with the 3 necromsncers inside). It's recommended players combine it with 30% Armor Bloat, which increases armor on all NPCs and player characters by 30% and consequently increases the length of engagements. Most, if not all types of CC are resisted by the type of damage being done. This is why undead are able to be poisoned despite having a base 200% resist to it. But with the other comments said it works well with necro builds as you heal each time you hit. Amazingly, this talent works with Worm Tremor, applying the entangling through magic armor. I'd get armor value on shields and maybe chest armor, the rest +stats. Vampiric Hunger by itself is meh, and Living Armor by itself is meh, but together they can be fun to use. DOS1 has the best combat system of the three, at least for me. With str and warfare it depends on what's the bigger multiplier for each rune - if you have 30 str and 20 warfare one warfare does less than 3 str. You could cover the Comeback Kid loss by using the Idol of Rebirth, and each time it is used just combine it again with a scroll of resurrection. just craft it since you get more materials later on. But the sallow chai mail has + 3 Finesse + 2 Intelligence + 10% Poison Resistance + 1 Geomancer Reflect 20% of melee damage as poison damage but 3 rune slots. The trick of glass cannon is to neutralize enough of the enemy that they can't take advantage of your vulnerability or sneak/hide/invis until you won the fight. And while I still think DOS2 combat has many flaws, I prefer the freedom you get. If you have the "relics of rivelon" DLC, then the devourer's gloves and the captain's set. The absolute best way is to use inner demon and then terrify, without frost armour it should shred all magic armour in one hit. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. Shopping starts in act 2, there are a lot of vendors there so you don't really need to worry. Gameplay wise it can be pretty diverse because of the rune slots, but the whole set is built around various poison resistances and powers. 2H or Necro. You want maximized damage to kill or CC your enemies before they hit you, evasive abilities to avoid getting hit altogether when getting targeted is inevitable (Uncanny Evasion, Chameleon Cloak), and armor enhancing/repairing to remain viable in a fight even after taking damage. by reloading Also, melee fighters can get access to a talent which increases their vitality with each point they place in Warfare, allowing them to tank and deal damage effectively. If not, the best gear is dropped by "Dallis if you beat her at the entrance of fort joy (The Reckoning - two handed hammer). So as long as tou have armor to restore its a fairly decent armor booster. Platform: PS4. The only consequence to not fighting the devourer is that you cannot take off the armor. Now I'm in act 2, right by the magicockerel Provoke isn’t great. I played dos2 first and then the original and I have the complete opposite opinion of you. We would like to show you a description here but the site won’t allow us. 1. Even if Daeyena is dead, the “hidden” laboratory is still accessible and there’s a magister in there in Daeyena’s place. 1 Pyro for haste and peace of mind. It says that incoming damage is reduced by the amount of armor you have. my dmg dropped to 65-79. Pop back to a vendor most in Driftwood will sell back your old stuff. Most of the equipment in the game is randomly generated, so there's very little in the way of specific 'good equipment'. But I would go 16 in case your strength gets drained/debuffed! I know that if you use flesh sacrifice and your constitution drops below the requirement for your shield, it will un equip it. The lizard race and elf races have some of the most over-the-top crazy awesome armor. ImaNerdBro. The gloves are in act 1, boots in act2, other 2 pieces in act 4. 5. The fact that burning drops your fire resist, potentially below the 100% resist threshold, is a rather interesting oversight. Not really. 3. Second check is based on damage type resistance, I. To wear heavy armors (metal armors) without suffering the movement penalty, the character needs to get Armour Specialist ability, the higher level the better. My absolute favourites would be str based armor for lizards, dex based armor forelves and int based armor for humans and (every dwarven armor looks cool but nothing groundbreaking). At last, with Fane I equipped the teleportation gloves (1 AP), Teleport the second enemy tank into the pit (2 AP) and an armor restore spell (1 AP). Just keep in mind that skills like battle stomp are still resisted by physical armor so you'll need a physical character to utilize them. I prefer DOS2 combat, but BG3 armor. Immunity to shocked, stunned, and other goodies I can't recall. Not too concerned about the actual stats of the armor just the looks. • 3 yr. Blood rose (can be brewed into a potion that lasts until death (+1 to all stats Extra health is awful in DOS2. I think it's finesse based. But so far in all my runs with it, I've used the gift bag that lets you upgrade gear. No, it doesn't get better. You can just walk on the main street of Arx and jump down to the entrance (Tactical Retreat, Cloak and Dagger, etc). The physical and magic split still exist, but basically your armor is restored after each hit. I have found no good low-impact armor overhaul for dos2 definitive edition. So it won’t add damage when using huntsman skills nor crafted arrows. Remember though that elemental ranger doesn’t add its damage to anything but basic attacks. Some of the contamination armor pieces have some nice stats for a hydro and/or geo mage, especially if you’re carrying a shield (because several of the pieces give +CON, so they can help you meet your armor requirements even if you’ve got spider’s kiss talent). It's not like deflective barrier where you require a shield or fortify where you get more armor largely with higher geomancer (but the debuff cures are nice), and a timely use of bone cage in the right situation will give you a metric fuckton of armor, which can really help your squishy We would like to show you a description here but the site won’t allow us. Sword and shield is meant to be effective with bouncing shield and deflecting which you can also pair with reactive armor and other armor boosting skills. Depending on the class you picked at the beginning of the game, will that judge how your character wears a set of armor? I know how armor looks can differ race to race, but will a piece of armor look the same on human wizard and a human knight? My recommendation is get 2 strength for higher overall armor but look for pieces with +summon primarily. Can't test this myself but the vulture armor should give a buff called "Perforation" that gives a small Your Crystalline Cleric could wear a mixture of STR armor and INT armor; the Terramancer would wear mostly INT armor. It restores magic armor it does not fortify it. This resistance lessens as a player loses life. The items themselves are actually extremely cheap. The slots it gives are just op. DOS2 Mod. Elf armor sucks so bad in this game - made worse by the fact that sebile wears a bad ass leather armor in her introduction that she never wears in game. Currently just gone 2h and dumped everything into strength and man at arms. It has a couple of undocumented buffs. Make sure you no longer fulfill the stat requirements for being able to wear it. This will force it off your character. • 7 yr. If you find the armor with the icon that looks kind of like a feathery vest, it will look like you're wearing a dead lion's skin on you and is the least skimpy top armor I could find. Pretty much the only way. Yes I’m aware that it can be done through the normal game but for my own enjoyment it would be better if armor was removed, physical and magic armor amounts are added to enemies existing health, and status affects kicked in when health dropped to Use a fire staff. You should have this two on 5/6 lvl. Always take Adrenaline Scoundrel skill. The two most commonly recommended overhaul mods are “divinity unleashed” and “epic encounters”. 1 Polymorph for an invisible skill. Sep 23, 2017 ยท It's junk armor, basically. ago. If you're splitting points into Hydro you'll lose out on that option as well. There's like ten mods that change or completely eliminate "enchantment glow" on magical items, because it looks bad and plastic-like, in Morrowind from twenty fucking years ago, there are countless mods that enhance or fix gfx/visuals of effects/magic for every cRPG I can think of since '98 to now. I don’t even use the glass cannon talent because the armor system in 2 is a major quality of life improvement over the original in multiple ways. If you have 2pts in necro for Bone Cage, then activating it will give you 70% lifesteal and 25% magic armor restoration (with Living Armor). Warfare gives you bonus to all physical dmg. You wear the best gear available regardless of type, especially those that have +Summoning to push your Summoning past the lvl 10 cap. Contamination set's gauntlets and pants has 2 rune slots each. Couldn’t find any through Google : (. the head chest and gloves work but not the bottom half…. Just use different armortypes on everyone. But I can't find the ship? Do i need to activate something for the ship to appear? I found the Captains Armor and the first part of the devourer armor, but I can't find the ship. Vulture set's helmet, Contamination set's helmet, Devourer's boots and pants all have 1 rune slot each. Yes. This is actually consistent with how Worm Tremor has always worked against undead, as the entangle effect seems to be tied with the poison. Give the dragon mouth a fire rune, any size, by holding it in hand and then placing in mouth. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online L + Ratio + Cursed + 5 stacks of wet + Struck by Divine Light glass cannon. My char did 77-96 dmg but when I removed the leg-armour (which only give +1 const and +10 earth res. Currently at Driftwood at level 9 or so and can't really find anything I can kill besides the Noxious Voidwoken like the ones at the raised bridge with the Share. rogue/necromancer/geomancer fane build. the gloves will upgrade outside while the rest will upgrade inside. I’ve taken captains gear, Slane’s sword and the vultures set into Arx many times. Teleporter gloves (grants "teleportation skill"). Hey Guys, I finally got the Devourer Armor set. I've kept it until act 4 in those playthroughs because that's about the time the armor starts providing better benefits and the tyrants charm/comeback kid start becoming way less useful. After completing my first Divinity Original Sin 2: Definitive Edition run, I decided to make two really long separate posts regarding my overall experience and thoughts. 2. Act 2: Too much magic armor. getting a lot of good armor pieces) Due to the fact that DAD increases the speed at which armour is depleted on average, combat tends to end more quickly. Contamination armor gauntlets if I killed Daeyena in act 1. I use it on my Aerothurge to give immunity to myself :D. Give them some strength to be able to equip a few high armor gears. Share. It mostly covered her body, until later when it looked like she was half-naked / half-tree. Custom character is optimal, because Dome of protection with Geo max, will quickly replenish your armor anyways. Tbh Sounds like you need the easy button. If you don't find enjoyment from the "making your own build" side of the game, and simply would like something to generically follow, check out sin tee. Maximum "base" fire resistance (from gear, runes, Demon, and Sophisticated) is 100%, or 110% with Demon. If it deals anything other than physical damage it'll damage magical armour. Peace of Mind to let me put it on. I have been looking up online for the best build/skills to have but Related Divinity: Original Sin Role-playing video game Gaming forward back r/Warhammer40k Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. 5 or 8. The chest armor/shield has the highest armor scaling, but they don't have more stat scaling, so this gives the best of both worlds at something like 70% armor + 85% stats of a ideal set equip. ip oj gj sp tf ji wo uc ev br